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Originally Posted by tbone
Back to topics at hand: Caverntown. Purchased. Delightful. More, please! (And looking ahead, Town Adventures remains a great idea for a DF/DFRPG book. That'll complete the coverage of Dungeon, Wilderness, and Town, the Big Three classic FRPG backdrops.)
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Originally Posted by Rasputin
May there be more time for a supplement not tied to a specific location, like GURPS Dungeon Fantasy 16. Mearls’s vote brought to mind that there really haven’t been many good RPG supplements for this. Most are of the kind for telling you how many cobblers are in town but not how to buy a custom sword or find out how much can get for that dragon carcass before the economy stops yielding cash.
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To a certain extent, most of the rules that would go into
GURPS Dungeon Fantasy X: Town Adventures are already in either
GURPS Dungeon Fantasy Setting: Caverntown or
GURPS Dungeon Fantasy 17: Guilds (with a few snippets in
GURPS Dungeon Fantasy 10: Taverns). I'm not sure to what extent the market would support a rehash.