View Single Post
Old 07-12-2018, 06:58 AM   #36
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Dungeon Fantasy Companion PDF

Quote:
Quote:
Originally Posted by tbone View Post
Back to topics at hand: Caverntown. Purchased. Delightful. More, please! (And looking ahead, Town Adventures remains a great idea for a DF/DFRPG book. That'll complete the coverage of Dungeon, Wilderness, and Town, the Big Three classic FRPG backdrops.)
Quote:
Originally Posted by Rasputin View Post
May there be more time for a supplement not tied to a specific location, like GURPS Dungeon Fantasy 16. Mearls’s vote brought to mind that there really haven’t been many good RPG supplements for this. Most are of the kind for telling you how many cobblers are in town but not how to buy a custom sword or find out how much can get for that dragon carcass before the economy stops yielding cash.
To a certain extent, most of the rules that would go into GURPS Dungeon Fantasy X: Town Adventures are already in either GURPS Dungeon Fantasy Setting: Caverntown or GURPS Dungeon Fantasy 17: Guilds (with a few snippets in GURPS Dungeon Fantasy 10: Taverns). I'm not sure to what extent the market would support a rehash.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote