Re: Power-Ups for RPM?
Steadfast Magic: Whenever botch or quirk a spell, you may opt to instead turn it into a critical success! You may do this once per hour of game play at level one, once per 30 minutes at level two, and once per ten minutes at level three. At level four you may affect other casters instead of yourself. 20/40/60/72 points.
Statistics: Super Luck (Accessibility, Only for turning ritual path magic gathering rolls into critical failures or failures into critical successes, -70%; Magic, -10%) [20/level]. At level four add the following as a alternate ability of Super Luck (Accessibility, Only for turning ritual path magic gathering rolls into critical failures or failures into critical successes, -70%; Magic, -10%; Wishing, +0%) [12/level].
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