View Single Post
Old 10-13-2013, 09:33 PM   #1
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Power-Ups for RPM?

Where are they? I know RPM is meant to be used at a wide variety of power levels, from 100 to at least 400 CP, but it was born at the high end of that power span, in GURPS Monster Hunters, so it's quite puzzling that there aren't any power-up abilities for RPM users. As if the only intended way forward is to increase Path skills (and Thaumatology) and buy a larger and larger Energy Reserve.

I have seen posts on here, for MH or RPM, suggesting a way to speed up rituals even further, with an extra sub-trait of the Ritual Adept advantage, but IIRC that was only 30 CP or so. That doesn't amount to much on the Monster Hunter CP scale.

Rather than blame the RPM PDF (which may have been written under page count constraints), I think it might be more constructive (and interesting) to challenge the community, ask for suggestions, from vague sketches to detailed write-ups, for power-ups for RPM, in the 20 to 200 CP cost range, amenable to Limitations or not.

What can you guys think up?
Peter Knutsen is offline   Reply With Quote