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Originally Posted by Bira
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Thanks for this!
A few things I'd comment on idly:
1) The layout is basic two-column and owes more to the old version of Lost Hall of Tyr than Dragon Heresy, I'd say. Still, all three are related and there are things I feel I did right on Dragon Heresy, so influence and cross-over is to be expected.
2) I didn't actually use DF16 much in creating the wilderness rules; they were an expansion and revision of the original rules in LHoT, which definitely were revealed to have some flaws when the rubber met the road, so revision was good for all. When there was a choice to be made on compatibility and scope (Shoudl this be 50% or 70% of something else), my playtesters did come in and say "well, if you do X, it'll be within a tiny distance of DF16, so . . . " and that may be why they seem closer than otherwise. Not to put a fine point on it: I don't have the license to any DF material, just the DFRPG.
Glad you liked it!
Doug