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Old 02-13-2019, 08:35 AM   #3
Join Date: Dec 2017
Default Re: Coventry--a campaign twist

Originally Posted by vicky_molokh View Post
Interesting. I generally like twists which make a new rising star shake up the oligopoly that the interworld superpowers currently maintain in the setting, so as a consequence I like this one.
I thought that Coventry would be an interesting and viable place to hit the "no starships" suggestion. Interworld can't simply get a ship, and cross-time jump from elsewhere. The space travelers can't go crossworld, so the only viable point of contact is Coventry itself.

But--Interworld can't make the secret go away among the space travelers. And who would care to bet that there isn't a way, as yet undiscovered, to leave Coventry without a Projector's assistance...
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