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Old 01-14-2020, 02:40 PM   #2
Skarg
 
Join Date: May 2015
Default Re: How much did the labyrinth of doom cost to dig?

Yes, shoring timbers, risk of cave-ins anyway, and for non-magical mining, the (complex to figure out) ever-increasing work of moving tailings out of the labyrinth. That is, every hex you tunnel out of a wall, is that amount of rock and earth (which tends to take up more area than before it was spread around by digging) to bring all the way back to wherever the exit is, and put somewhere else.

So for that reason, your simple cost calculation starts to look much cheaper for the wizard team, the deeper your tunneling goes. However, suddenly removing an entire hex of earth at once may also tend to be more likely to result in cave-ins. And/or undermining loose earth that keeps sliding down, or undermining water that keeps flowing in. Dangerous gasses can also be released.

Not just architecture but also people who know how to construct permanent tunnels without problems, and surveyors who can read the architect's plans and keep the digging on target, and overseers for the work teams.

Normally there would be lighting costs, but I'm sure you'll assume someone casts Light spells or makes Light items...

Depending on the plan of your digging, you may be able to use a different number of digging teams at different times, while others rest or wait for there to be a place for them to dig that you want dug.

Ventilation may start to become a concern.

Depending on how far the site is from civilization, you also have all the costs of operating a group of people at a distance from food, shelter, and protection. It'd be best to build a work camp on the surface, and have a redundant resupply system. Craftsmen, cooks, guards, drivers, physickers.
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