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Old 08-01-2012, 03:32 AM   #4
Vincentheartthrob
 
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Join Date: Jul 2012
Location: Ames, IA
Default Re: Antimatter on a Ship with Ship Enhancers

I would agree that the rulings are consistent if it weren't for the fact that in the first thread Andrew didn't disagree with what the original poster said. Which was that the enhancers still counted on the antimattered ship. That specific part is what I was looking for a ruling on.

So for example a +3 Starfurry with a +1 Quad-Mounted Laser and a +2 Laser attached gets hit by Trap! Antimatter.

Is it now:
1. A -3 ship with the enhancer still counting towards the total giving a net total of 0?
2. A -3 curse and the enhancer stays on the field and doesn't add anything since the original card is no longer an ship. If this is the case can it be attached to a different ship?
3. A -3 curse and the enhancer is discarded because the original ship is no longer an ship. This is what we ended up doing during our game.

The first thread agrees with the first possibility and the second thread agrees with either of the other two.

Last edited by Vincentheartthrob; 09-11-2012 at 05:14 PM.
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