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Old 10-17-2018, 10:03 AM   #158
Skarg
 
Join Date: May 2015
Default Re: IQ rise and talents

Quote:
Originally Posted by bill_seney View Post
I would suggest that since most NPCs do not go adventuring that a house rule where success on the job risk roll allows the addition of 1 IQ point of job related talent would cover this. Rolling weekly a 3 on 3d6 will occur about every 4 years, so over a career an NPC could reasonably hope to gain a fair range of talents.
Ok, sure, for those folks.

How about situations such as:

Four new wizard apprentices have arrived from the countryside, but none of them know the Aid spell so we need them to learn that... how long can we expect that to take? (The old Advanced Wizard had very detailed answers for that depending on whether they studied alone with a book, had a teacher, were picking up spells while assisting a wizard, or were receiving intensive guild training. But new GMs either won't know about that, or would need to dig up that book, or invent something... but what will they invent, given that a PC would apparently need 500 XP?)

212 of the new recruits don't know one or more of the talents our troops need to have: particularly Pole Weapons and Shield. How long is it going to take to train them? What should that take to accomplish?

Also, Klemvo from Special Forces points out that some of them have some other weapon talents, and he feels based on his experience with skill development, that if it's a matter of 1500 XP to teach those three talents, he'd like to have some of the guys who already know a weapon talent and just dump that XP that's apparently available into attributes. That's how it works for PCs, anyway... right?

Or, an NPC wizard (such as is mentioned in a published adventure module) has high IQ and many spells and access to books and wants to spend time studying magic and learning new spells, by sitting and studying them. How long is that going to take to let him learn a new spell?
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