View Single Post
Old 10-12-2018, 03:20 PM   #155
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: IQ rise and talents

Adding something from another thread that I figured would be relevant here as well...

Quote:
Originally Posted by Skarg View Post
I like most of the intentions of the character improvement changes, e.g.:

* Reduced "all my stats are great" characters.
* Reduced "I am superhuman" characters.
* Less difference in attributes between the most experienced characters and typical NPCs and starting characters.
* Improvement in talents/spells via XP rather than just attributes.
* Other things you could do with XP besides forever increasing attributes.

But I'm concerned with many of the details:

* Speeding through the fun/tense/challenging lower attribute ranges at 100-200 XP per point.
* XP awards not based on needing to take more risks to earn more XP, combined with the low XP costs for the first 3-4 attributes, offers a clear temptation to do as much danger avoidance as possible and advance to be 35-36 point characters anyway. It could almost seem foolish and unnecessary to try to do anything particularly dangerous until you get to 35-36 points, since it will happen just by showing up for enough sessions.
* The doubling curve gets prohibitive at the high end... seems like a smoother curve that's a bit less ridiculous at the top but a bit more expensive lower would work better.
* The 500 XP fixed cost per talent point is no good as the only way anyone learns any talent, in a system where the supposed average point total is 30 points and attribute gains there cost only 100 XP.
* The 500 XP cost for talent points (and staff spell level upgrades) combined with no other way to learn talents AND free talents on creation gives a huge incentive to take as much IQ as you will want and can get away with at start, and a huge penalty for not doing so. This greatly messes with the previous balance of varied wizard creation choices.
* It no longer feels to me like the character improvement system is meant to be used as a guideline for NPCs and what populations are like.
* The XP system seems only tuned for 32-points and breaks down for giants, reptile men and gargoyles, and a bit for halflings or hobgoblins.
http://forums.sjgames.com/showthread...=157782&page=6
TippetsTX is offline   Reply With Quote