Re: Question about Higher Purpose
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Originally Posted by ArchonShiva
Diffuse is terrible and you should welcome any excuse to mitigate its effect. Add Higher Purpose after the cap; Have Flaming Weapon count as a separate source for another +2, anything to make the players feel like their ideas matter rather than a long slog to -5xHP.
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I usually only take it to -HP, because everything else just drags. And the players were doing everything right - they are learning the system.
Here's what they did:
Surround creature, All-Out Attack (Double) with all they have - the toxifier doesn't attack per se so defenses are pointless, and they can't do more than 2 points per attack, so making as many attacks as possible is the way to go
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