Re: Clerics and deities
I was thinking of how Faerun deities would work with DFRPG. Looking at it and what I've got(and remember) for Forgotten Realms, the Druids won't need any changing; I know there's a Scout-Druid build from GURPS DF 3 so that will give rangers a little magic, for example, the Needles of Mielekki are basically rangers and druids. But what about war deities? Or evil gods? I know there's the Evil Cleric, but there are several evil gods in Faerun; how would one make them distinct? Could be my memory if faulty and there wasn't much distinction between them in AD&D 2ed either, so it might not matter..
I will check out DF 7 and see what it says; most likely it will have the answers I seek. Thanks!
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