Re: Is there a way to have mental Hit Points with DF?
That's extra resource tracking. It's really a pain. The goal of the Dungeon Fantasy Roleplaying Game was to reduce the number of painful rules, not to add more. As I said, it's a discussion for GURPS. It's far more in keeping with old-school fantasy gaming simply to have "save or suck" effects that you can settle quickly, ideally with a single roll, and then forget about once they expire.
|