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Old 07-01-2020, 10:53 AM   #3
Kromm
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Default Re: Is there a way to have mental Hit Points with DF?

Quote:
Originally Posted by Imbicatus View Post

complex mental health tracking is more appropriate for horror than hack and slash.
Pretty much this.



The dungeon fantasy genre is about as far from the horror genre as you can get. The Dungeon Fantasy Roleplaying Game is pulled from GURPS – which supports both of those genres and all the others, and which has optional rules everything (e.g., you can find the equivalent of "mental HP" on pp. 141-142 of GURPS Horror) – and keeps only the parts that pertain to the dungeon fantasy genre. That genre is about Big Damn Heroes who, when faced with horrific monsters, fight them, destroy them, and take their stuff; it isn't about madness, fragility, and terror. Consider, for instance, what Exploits has to say about disease:
Battling severe illness is a heroic struggle, but Dungeon Fantasy is about battles involving swords and sorcery. Though plagues resembling the real world's harshest, most life-altering sicknesses might ravage NPCs – sending the PCs on quests to find cures and save the day – the role of ailments contracted by delvers is to heighten the challenges of adventuring. Heroes certainly face disability and death . . . they just don't waste away in bed!
That's a big change from GURPS, which has to support lots of genres, including ones where falling ill and perishing are important.

The Dungeon Fantasy Roleplaying Game quite logically treats mental illness exactly the same way. In fact, since physical disease makes at least some sense as an attack for sewer rats or rotting undead, the game covers that it more detail than it does mental illness. As the rules also say:
Brave dungeon delvers don't have to roll when they encounter most monsters – even horrors like the walking dead – or "creepy" places, objects, or events (such as tombs, shrunken heads, and rains of blood). For professional adventurers, that stuff is just part of the job.
Those who want that stuff should probably buy GURPS, which includes rules for it all. Including that in the Dungeon Fantasy Roleplaying Game would be a bit like including rules for car chases or winning political campaigns there: You could do it, but it would be badly out of genre.
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