View Single Post
Old 03-29-2020, 09:37 AM   #6
RobW
 
RobW's Avatar
 
Join Date: Mar 2018
Default Re: Defend and dodge

TL;DR -- SJ seems to have clarified his intent that a disengaged figure may move ONE hex and choose Defend.

I had an article in hexagram #3 ('what do you mean I can't defend....), that compiled some of the odd things in RAW like defend vs jab, defend when your for spins to face you, etc.

It was written for an audience of one -- SJ! I know he read it, as we had a very brief though pleasant correspondence. I was hoping there might be an official clarification re Defend (and perhaps Dodge), but there was not.


BUT, but ......

The article suggested that if you insisted on playing with the "player cards", and choosing options based on your engagement status at time of move (which many do NOT do and few experienced players would recommend), then you need a new card, with an option for disengaged figures, "move and defend". I suggested that move could be 1/2 MA or 1 hex. As long as it was something.

SJG published the article and actually added a new "player card" themselves. The card they printed with the article allows disengaged figures to move up to 1 hex and defend.

I think this might be the closest we will have to a clarification on SJ's intentions about Defending and moving -- 1 hex!
RobW is offline   Reply With Quote