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Old 01-15-2019, 12:59 AM   #135
Icelander
 
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Join Date: Mar 2006
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Default Re: RPM Rituals: Official, Semi-, Quasi- and Un-official

Quote:
Originally Posted by Christopher R. Rice View Post
I don't really have anything to add here except that is very cool. :-)
In GURPS terms, RPM magic is fairly new in the setting. In the 1980s, mostly only those with Advantages like Channeler, Medium, Postcognition, Precognition and similar could experience supernatural phenomena.

By the 1990s, it was possible to work ancient rituals or rituals from still living traditions. There was little flexibility and heavily penalised effect-shapingPath/Book magic fits it best, with only minor rituals having a chance of working.

Only around 2000 or so had study of Thaumatology progressed to the point that RPM rules could be used, but even then, the massive penalties involved meant that few rituals produced useful or even detectable effect.

You may feel that it's far too difficult to cast spells at 2018, but compared to the past couple of centuries, the world is awash in magic.
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