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Old 03-23-2012, 10:18 AM   #39
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Crafting fantastic dungeon creatures in GURPS

Quote:
Originally Posted by Toadkiller_Dog View Post
No, I haven't. You don't actually need to, although you could do a "these sorts of traits are worth looking at when you make a critter" entry for each type. But even within types, they vary a lot both by accident and design.
I found this out the hard way with Demons last night. Constructs have a core of about six traits that they always have and about four that are quite common, but Demons are all over the place. The only commonality I think I found was Immune to Metabolic Hazards, which is pretty common for anything that isn't Plant, Animal or Mundane. So don't go into the dungeon looking to fight with metabolic hazards.
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