Re: Crafting fantastic dungeon creatures in GURPS
If the problem with "Mundane" is its vagueness and thus a problem with evoking an image of the creature, there are several possible solutions:
Treat the Animal, Humanoid, and Insect classifications as body plans instead of "types." Animals are quadriped, humanoids are humanoid, and insect means other body plans--maybe with hexapod as a baseline assumption.
Repurpose the body plan generation tables from Space, though I think those are a little "in-depth" for generation on the fly.
Combine the Animal and Insect classification into one category and have a subtable for generating a body plan, maybe based on the meta-traits in Basic.
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