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Old 03-23-2012, 08:15 AM   #37
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Crafting fantastic dungeon creatures in GURPS

If the problem with "Mundane" is its vagueness and thus a problem with evoking an image of the creature, there are several possible solutions:

Treat the Animal, Humanoid, and Insect classifications as body plans instead of "types." Animals are quadriped, humanoids are humanoid, and insect means other body plans--maybe with hexapod as a baseline assumption.

Repurpose the body plan generation tables from Space, though I think those are a little "in-depth" for generation on the fly.

Combine the Animal and Insect classification into one category and have a subtable for generating a body plan, maybe based on the meta-traits in Basic.
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