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Old 01-14-2019, 06:20 PM   #9
ColBosch's Avatar
Join Date: May 2007
Default Re: Immediate vs. delayed gratification

This seems to be getting into "piracy isn't profitable in Traveller" territory. My question is therefore: is this actually a problem in play, and is there a solution or is it just something long-term campaigns have to be aware of?
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