Re: Immediate vs. delayed gratification
I'm running a Friday night game online. One player is always present and 5 or so other drop in/out as they can.
Most of the players are very experienced TFT players/gms with many years more experience than I have.
I think that they are all pretty much spending points on those attribute increases at this point. But it is very early on, 3 or 4 sessions into it.
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