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Old 01-07-2019, 12:58 PM   #3
amenditman
 
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
Default Re: Immediate vs. delayed gratification

I'm running a Friday night game online. One player is always present and 5 or so other drop in/out as they can.

Most of the players are very experienced TFT players/gms with many years more experience than I have.

I think that they are all pretty much spending points on those attribute increases at this point. But it is very early on, 3 or 4 sessions into it.
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