Come back with your shield... or on it.
The following are my replacement rules for shields.
IMO absorbing incremental points of damage is not how a shield is supposed to function. Their primary purpose is to block the hit entirely which is best simulated using DX penalties in TFT.
BUCKLER/MAIN-GAUCHE -1 DX to be hit
SMALL SHIELD -2 DX
LARGE SHIELD -4 DX
TOWER SHIELD -6 DX
Some may notice how nicely this now aligns with the existing 'concealment' rules (ITL page 122).
Note: When the shield is used offensively (i.e. shield-rush or off-hand strike) this bonus is lost.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
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