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Old 08-20-2017, 06:22 AM   #21
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: brainstorming noncombat encounters for my mega dungeon

Quote:
Originally Posted by Dalin View Post
Depends on how one implements it. I was picturing more of an initial puzzle involving challenges without gear.
.
To be captured in DF- you lose a fight or fail a roll to avoid a trap

How else do you get captured? (other than because the GM says so)

Quote:
Originally Posted by Dalin View Post
I like to design interesting failure conditions (beyond TPK) in big adventures,

Thats great, but I'm stocking my mega dungeon. In my game the PCs will start/finish in town (almost every session). I just want more non combat/traps to fill the many many rooms. Monsters that want to capture the PCs is another combat encounter, just one with non lethal consequences.

Sure the PCs might be captured becauae they fail a roll, but that doesn't help me stock rooms x through y.

Last edited by lachimba; 08-20-2017 at 06:27 AM.
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