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Old 10-23-2016, 09:31 AM   #14
McAllister
 
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Join Date: Jun 2013
Default Re: Rules and hints for improvisation and creativity in combat situations

Quote:
Originally Posted by OldSam View Post
Any good rule of thumb which ST could be said as the standard requirement for the task? To compensate one could demand a modified ST roll with extra effort maybe...?

Yes, some kind of eyeballing is required though I'd like to have a _base_ for that to roughly get the right dimension. Assuming that the above detailed calculation by McAllister (result: 12d) is much better, your estimation would be way off, so maybe we can find a way to improve our guesses...?
For both of these, I feel like it might have a good idea to have a really simple table with some worked examples. Maybe a simple 3x3 grid where one side shows ST10, ST15 and ST20; and the other shows a wardrobe (~100lbs), a man-sized stone statue (~600lbs) and a mid-sized sedan (~2,400lbs). Like, a person with ST 10 can pick up the wardrobe over their head if they have four seconds to do it, can dislodge the statue with a running start and a good roll on DX, Brawling or Sumo Wrestling (the slam skills), and can push the car very slowly along a flat, level surface if it's in neutral. The ST 20 person can throw the wardrobe 12 yards for 2d-1 damage, break the statue off at the ankles and pick it up over their head, and can roll against Lifting to get two of the car's wheels off the ground (success by 4+ lets them roll it onto its roof). Figure out how the ST 15 person can interact with those things, and, when the situation arises in game, use the table to make a guess.

You could do something similar with falling-object damage. Dropping a wardrobe on someone from 10 yards is 5d. Dropping a car from 50 yards is 15d. You'd think multiplying the weight by 24 and the distance by 5 would... well, never mind the scaling, you've got some values, and if you interpolate based on them, you'll be close enough.
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