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Old 12-28-2015, 11:21 AM   #44
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Low Tech vs Basic Weapon Stats

Quote:
Originally Posted by Polydamas View Post
Using High Tech requires at least the GM to learn at least as much firearms as HT teaches them, then pick an appropriate subset. The dozen common weapons for a game about small-time hoods in Chicago in the 1920s won't be the same as the dozen for a game about relic-hunters in the decolonizing '60s or about a PMC in Somalia today.
Well to be fair, all you really need to do is read the dates various weapons were available from, and maybe a bit of common sense after that. But ultimately sometimes odd weapons end up in odd places, and that can be part of the fun!
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