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Old 07-12-2019, 07:26 AM   #7
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: [Basic] Disadvantage of the Week: Mistaken Identity

Quote:
Originally Posted by WingedKagouti View Post
Mistaken Identity is one of those advantages I can see being very good for plot hooks and having stuff happen during downtime, but only if the GM remembers it exists. I can't remember a campaign where a character had it, so either no player i've played with picked it or none of my GMs remembered utilizing it.
This is the kind of effect it would be legitimate for Weirdness Magnet to produce (another disad that needs the GM to remember and implement it). I regard that as very hard work for the GM… but I'll leave that until DotW gets there.
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