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Old 01-14-2019, 08:12 PM   #15
larsdangly
 
Join Date: Dec 2017
Default Re: Immediate vs. delayed gratification

I award about 50 XP per hour of effective play, which is working out to about 100-150 per session. We are playing once per week or two on average, and the surviving PCs are around 1000-1200 XP (roughly; they tend to erase as they spend, so I'm going by memory).
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