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Old 05-11-2016, 06:31 PM   #30
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Handling Long-Range Musketry

Quote:
Originally Posted by Ulzgoroth View Post
The Pyramid design article and Spaceships beam weapons are in line with Ultratech. I don't think it's realistic to expect GURPS 4th edition to repudiate Ultratech's decisions, for all that some of them are quite unfortunate.
There are a number of possible design benefits to laser aiming, but at short to moderate ranges they're indistinguishable from the benefits of a laser sight. The big one is that you can ignore time of flight calculations, which is a huge benefit on fast moving objects (the time of flight rules in Tactical Shooting are... not very good).
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