Quote:
Originally Posted by Nemoricus
Why does GURPS need to explicitly handle retirement? As always, you pay for effects, and fluff it as necessary. For a character retiring in play, how often does that happen? For that matter, how often are player characters working in a field where retirement doesn't mean that they're out of the campaign?
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Retirement is easy. Assign a wealth level and an Independent Income percentage. Then you have money coming in once a month in a set amount. For example, in the United States, with current Average starting wealth $20,000, you could take II 10 and get $2000/month to represent Social Security.