Re: Pyramid #3/103: Setbacks
BTW, this is actually quite a good issue. I'm at the point where I generally need more alternate rules like I need more holes in my head, but Christopher's rules for mental fatigue are quite interesting; it's always good to have pre-built stats for minor and middle-rank characters (I always find those vastly more useful than write-ups of big bads); and Pulver's list of things that can going wrong with a spaceship is the sort of thing that's likely to find use in any starfaring campaign I'm likely to run.
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