I've had a few ideas for setting interesting elements.
- Small numbers of rust monster that eat the railroad track.
- Each race being from their own country creating much of the "where you from" clicks/racism that was common during those times.
- Allowing Magery 0 for anyone, but Magery 1 & 2 with only a few schools per race. Making some magic only able by race.
- Going with D&D 3e Gnomes rather than Pathfinder and make them tinkerers. Even looking into making their tech level higher.
I don't know. There's alot of potential but now I need to read over "The Old West" GURPS 3e to see about adventure ideas. Seeds Western could be good too, I have to read it.