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Old 05-26-2011, 06:54 PM   #3
DwarvenHeart
 
Join Date: Apr 2011
Default Re: Western/Fantasy, Spell Slinger adapt.

I've had a few ideas for setting interesting elements.
  1. Small numbers of rust monster that eat the railroad track.
  2. Each race being from their own country creating much of the "where you from" clicks/racism that was common during those times.
  3. Allowing Magery 0 for anyone, but Magery 1 & 2 with only a few schools per race. Making some magic only able by race.
  4. Going with D&D 3e Gnomes rather than Pathfinder and make them tinkerers. Even looking into making their tech level higher.
I don't know. There's alot of potential but now I need to read over "The Old West" GURPS 3e to see about adventure ideas. Seeds Western could be good too, I have to read it.
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