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Old 02-07-2019, 11:45 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] How does large-scale space warfare play out (without superscience)?

Okay, so my 'Spaceships is broken' stuff I didn't think the other thread needed? Here I think it is.

Missiles and point defense work very very differently depending on deeply weird parameters. Specifically, turn duration and number of missile crew.

The key is, missiles are enormously more effective one at a time. A single missile can generate as much as 10 hits, and will almost certainly get at least a few. A volley of missiles resolved as a rapid fire attack rapidly throws that away. A 3 missile volley is literally no better than a lone missile, and a 10-missile volley achieves hardly anything extra. And it costs you vastly more.

If you let either turn time or single gunners operating entire batteries force missiles to be fired in volleys, it's wildly different from if you arrange for each missile to be an independent attack. (Of course, the latter is a resolution problem.)

So, to loop back...Spaceships has some really serious problems if you want to use it this way.



As for the counter-value strike, there's a fix for that, especially if you're using tactical maps at all. A defense in depth (with drones or point defense escorts) lets you put missiles fired into your high-value rear areas pass through the point defense filter repeatedly and get bled dry.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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