The latest post expands some ideas from Template Toolkit 1: Characters to look at how to
quickly create characters with custom traits. The basic idea is to use the character concept to drive traits, rather than looking over the standard list of traits and building a character out of the pre-existing list.
This approach takes some of the simplicity from class-based RPGs, but it still allows the players and GMs a lot of flexibility if they want to deviate from a standard class archetype. Most importantly, it makes character creation quick and easy for someone who isn't as familiar with GURPS' trait lists or character creation principles.