Quote:
Originally Posted by mook
Thanks, GM Joe. Reaction/influence rolls don't crop up much in our games, so they tend to float to my backburner, but that's a good suggestion.
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That explains part of why How to Be a GURPS GM felt oddly incomplete to me. My games commonly have a huge amount of social interaction and use various sorts of social mechanics a lot. I wasn't expecting a shorter version of Social Engineering but I did think there would be a bit more about character interaction. But if you rarely use them I can see they wouldn't be at the front of your mind.