Re: Introducing Hirelings
I gave my players a price list for available hirings and an explicit promise that if they didn't try to bring the non-dungeoneering hirelings into the dungeon, I wouldn't kill the hirelings outside of the dungeon.
Something like, "if you hire a guard to watch your camp while you're in the dungeon, I won't have some wandering bandits come and pillage it. If you don't, well, you can take your chances and it's pretty low risk, really." Even if they decide not to hire the guard, they've had to have the discussion about hirelings anyway.
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