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Old 06-17-2019, 02:20 PM   #16
Shoug
 
Join Date: May 2019
Default Re: Attacking a prone figure - adjDX for both time of attack and to hit?

Quote:
Originally Posted by larsdangly View Post
Whatever is or isn't the most realistic thing, I believe it is best game design to always base relative order on fully adjDX rather than trying to track separately your 'order' adjDX and your 'to hit' adjDX.
I agree, my argument is that making this decision does not have to be at the expense of realism or otherwise depend on any more suspension of disbelief.
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