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Old 06-09-2019, 03:44 PM   #4
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Death Test Revisited after 40 years

"The Yellow Room"

https://i.imgur.com/IN2mzKm.gif

3 archers on the other side of a big pit.
ST9,DX15,IQ8,MA10 and small bows 1d-1 x2.

TURN 1
Archers win initiative and they back up in order to shoot. Wanting to put as much ground between them and the party and hopefully avoid a charge.
F, the illusion moves and engages the closest archer.
G moves.
R moves and hides behind G.
X moves and engages L and at the same time hides from the other archers.

The enemies with their DX of 15 go first since they won the initiative.
Enemy X has two targets and randomly goes for G, hits with a 9 but no damage.
L has his last shot since he is now engaged. Randomly fires at F, which is lucky since X has no armor.
L hits and do 7 damage. A scratch after armor and shield reduction.
Enemy G also has two possible targets and goes for G, a hit but no damage.
R throws his boomerang at L, adjDX15 -6, rolls a 6 and do 6 damage.
Enemy X and Enemy G, is not engaged and can fire off their second shots, hits Ogre and F respectively but no damage.
(GM decides they will change tactics due to the party's armor. They will go for aimed shots or the lightly armored opponents even if it means shooting to miss their friends.)

https://i.imgur.com/Mb2mWuU.gif

TURN 2
Initiative 6+1 vs. 1 Party goes first.
N Enters and takes a knee.
G engages with a move.
R charges
X and F shift one step and flanks their target.

L Draws weapons, two daggers.
Enemy X and Enemy G shifts and fires their last shots.

R goes first with his quick draw, but fails (again) adjDX13-2 and a roll of 12, no charge or attack for him.
(GM let him go first since if he succeeds with his quick draw he will do a polearm attack and go first.)
Next goes Tilly (N) with her Lgt. Crossbow at adjDX14+1(prone) and the party won initiative.
She shoots enemy X and hits for 6 damage.
Enemy G takes his last shot and fires at R, it is a hit but only 3 damage. It still hurts.
X makes two side attacks on L, but the first hit AdjDX12+2 is a hit for 7 damage and L is down.
F do nothing, since his only opponent just died.
Enemy G shoots AGAIN, he is not engage since R never got his Halberd drawn. But rolls 16! A miss.
N shoots again, hits enemy X for 8 damage and X is down.
[Error]
Somehow N managed to get a second shot in with her Lgt. Crossbow. She is fast enough for one shot per turn instead of one shot every two turns. Now she made a double shot!

https://i.imgur.com/SVUuUqT.gif

TURN 3
Initiative 4+1 vs 3 Party moves first.

https://i.imgur.com/s3W48Q1.gif

GM wraps up, it will be too many attack before the enemy can switch weapon and fight back.

… This could have been a lot worse for the party if they had gone for the unarmored heroes first, but that is not in the Death Test engagement rules.

The party rest up 1, and Longlegs gets physickered again.
Result is 1 fatigue for X and 1 damage healed on L.
3 jewels were found.

The party presses on. This time they decide on the Lgt. Crossbow, the illusion, and L will keep the boomerang, still trusting his Quick Draw talent. Then the corridor narrows and another argument starts as to the moving order. First G, then N, then X and R last. They forget about the illusion once the go through the darkness curtain. It was cramped enough anyways.

The “Copper Room”
Two rather beefy warriors were taking a break and a fight breaks out immediately.

(U) ST10,DX14(11),IQ8,MA6 Chain, Hammer and a horsebow.
(S) ST11,DX13, Longbow and a shortsword.

https://i.imgur.com/LVdT5It.gif

TURN 1
Initiative 1+1 vs. 4 Enemies moves last.
G shuffles forward as fast as he can. Trying to draw the longbow fire.
N Steps in goes prone and shoots.
X moves in and hides behind G Dodging.
R, last in line, uses two MA to get into the room, but still manage to hide by the wall and throws his boomerang.
S backs up and shoot.
U covers his archer friend and dodges.

R throws his curvy stick at adjDX15, shouts “Duck” to the Dwarf who looks over his shoulder with surprise in his eyes. Boom! The roll to miss was a 14, an auto hit, in the back where the shield won't help poor Ogre. 9 damage! Sounds terrible, but after plate and toughness, only 2 damage goes through.
N adjDX14+1(kneeling)-1(Range) A hit and she places 4 damage on S.
S the archer shoots back at N adjDX13 -1 (Range) rolls an 8 and do 5 hits on N.

https://i.imgur.com/J0U2aEI.gif

TURN 2
Initiative 2+1 vs. 4 Enemies chose to go first in order to avoid being engaged.
S backs up.
U takes a step and attacks.
G Moves
X Moves
R Charge
N Attacks

R goes first with yet another attempt at a quick draw polearm charge. He fails yet again, with a 15.
N Tilly goes second with an adjDX of 14+1, but she has a -2 due to wounds.
S goes before N with his last shot. He can't fire at X since she is in a side hex. He won't risk hitting his friend, so he goes for G. Hits, but he has no chance of penetrating his heavy armor on a normal hit.
N Tilly finally gets to fire her crossbow, she hits with an 11, and do 8 damage to U, 5 after armor.
U adjDX13 attacks unarmored and wounded R. Rolls a 13 a hit! That is changed to a miss after applying the -2DX penalty from the crossbow bolt wound. A close call, one of many to come for R.
No retreats.

https://i.imgur.com/ErxWqFG.gif

TURN 3
Initiative 3 vs 1 Party go last.
S turns and equips his shortsword.
U turns and attack (X is the only danger, R is unarmed).
R Stand still, intending to disengages instead of shifting to U's side and get in Tilly's LOS.
X turns and defends.
G swings away completely ignored by U.

N shoots first adjDX14+1(Prone)-1(range) 13! A hit. 6 damage on U, 3 after armor.
R disengages on his turn.
U Attacks with a lot of penalties, Low ST (-3), Expertise from X (-1) and 6! dice, X is defending with expertise and Two Weapon Fighting. He rolls 27! Completely confused by the twirling cage of fire around X when she goes defensively.
G even with a back attack and +4, he still only hits on an auto hit of 5. A miss.
No retreats.

https://i.imgur.com/HKDSNhZ.gif

TURN 4
Initiative 5+1 vs 3 Party go last.
U doesn't turn, hoping that R will charge him in the side and by doing so cover him from the crossbow bolt. He faces X's two attacks instead.
S faces off against X with a good DX and a short sword in hand, it is a threat.
X holds and defends.
R charges but from the front so as not to cover Tilly's Line of Sight.
N Attacks.

R goes first since it is a polearm attack. Quickdraw succeeds, finally! AdjDX11 but with 4/DX due to the defending U. 11 precisely, it is a hit! 16 damage 13 after armor. U goes down hard!
N Shoots, rolling first to miss G. adjDX 14+1-1(range) (Some unhappy rumbling from Ogre). Misses G, hits S for 7 damage and S is unconscious.

https://i.imgur.com/91fRdIh.gif

The party found 1 jewel.

The party rests up for 1 fatigue and Orin physicker himself and Tilly.

Ogre at ST 15
Longlegs at ST 10
Twirl at ST 6
Tilly at ST 9

They are still in good shape and decides to press on. But no more shots in the back.
This time the illusion will back them up and Tilly will be ready to step in with the Lgt. Crossbow.

Last edited by Nils_Lindeberg; 06-16-2019 at 09:36 AM.
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