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Old 03-06-2010, 03:54 PM   #13
Kuroshima
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Default Re: Allowing Technique Mastery with Dual-Weapon Attack

Quote:
Originally Posted by trooper6 View Post
There are some Styles that have TM as a style perk. Capoeira and Chin Na, for example.

I just think if a GM doesn't want TM to exist, it would be more up front just to say so.
Current styles that teach technique mastery in MA (I can not say about Gladiators or Fairbarn, asn I only have the main MA book)

Capoeira: Technique Mastery (Kicking).
Chin Na: Technique Mastery (Arm Lock) and Technique Mastery (Finger Lock).
Judo: Technique Mastery (Judo Throw) and Technique Mastery(Sacrificial Throw).
Muay Thai: Technique Mastery (Knee Strike)
Savate: Technique mastery (Kicking)
Shaolin Kung Fu: Technique Mastery (Any kicking technique)
Tae Kwon Do: Technique Mastery (Any kicking technique)
Wushu: Technique Mastery (Any spinning attack)


As you see, the most "abusive" combination is Technique Mastery/kicking, and then since kicking isn't the base of other kicking techniques (as it was in 3rd ed) it isn't really bothersome. Spinning attacks are also a very useful technique to put technique master in, as they combine a feint and a strike, and not winning the feint actually penalizes the attacker, by increasing the defense.
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