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Old 03-06-2010, 03:30 PM   #11
Kuroshima
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Allowing Technique Mastery with Dual-Weapon Attack

Well, I'm in a DF game, and I allowed characters to purchase 1 combat perk per 10 points spent in combat abilities (as said in Martial Arts for those without styles) and 1 Magical perk per 20 points spent in spells. It provides a nice incentive to spend points in skills or spells, instead of boosting attributes obscenely.

I might object to the Swashbuckler purchasing Technique Mastery (DWA/Rapier), but then, if I allowed, I would state that it only works when the character has two rapiers, and proceed to disarm him of one of them.

Another way of limiting technique mastery, would be to say that it increases the cap by +2, instead of +4, but you can purchase it a second time, when the old TM would allow you to purchase a full +4. It increases the cost of getting DWA at skill+4 by 1 point (nearly no difference), but it also requires 40 points in weapon skills to be spent (Big difference) and makes you a one trick pony (you could have gotten two other combat perks instead)
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