Quote:
Originally Posted by Gollum
We learn a lot of what GURPS names Deceptive Attacks, indeed. And, untill now, I also used the Deceptive Attack rules to handle my karate and kobudo feints ... But what I am talking about is still true feints: there are two different attacks, a fake one, immediately followed by a true one. The only difference with Basic Set GURPS feint is that they are very quick and that the adversary doesn't have time to attack between the two - if he tries to defend against the fake attack.
So, the best way to handle that very specific kind of techniques is really AoA (Feint+Attack). By the way, doing them takes time and so, when I do them, I don't really have time to defend myself. Thus, it really corresponds to an AoA.
|
A more by rote version, would be a combination Feint and Attack,
you lose out in predictability but keep you defence awareness.
There was
a recent thread discussing the question of feint and it's timing in GURPS combat