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Old 01-25-2018, 11:56 AM   #38
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Adding sub-locations for forearms, thighs and shins

Originally Posted by Tomsdad View Post
Thing is it's an inherent feature of GURPS combat that it's designed to give us a choice of options here. You can roll at no penalty and using the random location table hope you get lucky*. Or you can specifically target those specific locations (but the trade off is it's harder to do so).

Ultimately I think Rasna is just looking to replicate that choice at a lower tier in terms of sub location, (and sub, sub location)

*weather lucky is hitting an un-armoured area or an area that comes with extra effects.
If all you are worried about is punching their shin and your GM isn't an idiot, you are definitely better off rolling at -0.
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