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Old 05-08-2017, 07:18 AM   #23
DeathDaisy
 
Join Date: Sep 2011
Location: Sweden
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

Quote:
Originally Posted by Tomsdad View Post
Thing is that would mean a DR25 Trauma plate (from HT) would turn up to 25 points of otherwise normally penetrating Pi damage into Cr damage?

Which would pretty dramatically change how such armour works in GURPS, it will also lead to some odd situations:

For instance given how over penetration normally caps Pi damage by ST, having it convert to Cr could lead to more damage being inflicted instantly in some cases!

With up to 25 points of Cr damage you also get some serious knock back
I wasn't aware there was a damage cap on piercing attacks? Are you thinking of the overpenetration rules in campaigns? It says the attack overpenetrates if it does more damage than your DR+HP, but doesn't mention an actual injury cap as far as I can tell. But I might be missing something.

But anyway, if the number seems excessive, make it crushing for up to 1\2 DR for piercing attacks perhaps.
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