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Old 11-16-2018, 11:16 AM   #8
Mark Skarr
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Default Re: [DF] extending Rule of 16 for high-point games

Quote:
Originally Posted by Gnome View Post
Any thoughts on a fair per-level cost for buying a "universal" Rule of 17+ advantage that covers all spells?
Sorry evileeyore, but in Power-Ups 4, on pg 7, there is a Cosmic Modifier for "No Rule of 16."

So, there's a canonical way to simply do away with the Rule of 16 (which happens a lot in my supers games).
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