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Old 11-16-2018, 03:06 AM   #6
evileeyore
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Default Re: [DF] extending Rule of 16 for high-point games

Quote:
Originally Posted by Gnome View Post
Any thoughts on a fair per-level cost for buying a "universal" Rule of 17+ advantage that covers all spells?
I would never allow that.

Even 20 points per level 'feels' too low*. But you're likely to only have maybe, 5 or so spells the Wizard really needs to see at max value.

Maybe look at it from that angle, how many spells is the Wizard going to need† and double the "All Spells Price".



* Mostly because of the sheer number of spells that could cover for the 'properly' built 700+ point DF Wizard.

† Because 'need' and 'want' are two separate things, you price gouge on the 'want'. If they really want it, they will spend the points.

And by 'need', I don't mean I don't mean "how many spells do they have on their sheets that this will apply to", I mean "how many do they very often feel the sting of not being able to cast above 16". So if they have 50 spells (exaggeration for effect) that are effectively capped at 16 but only really ever use 4 of them, charge 10 points per level (after adjusting for GURPS pentaphilia).
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