Quote:
Originally Posted by Skarg
Ok. I'd suggest having the appropriate group have researched spells that match what you want (e.g. spells that increase ST or DX a limited amount but for more than 2 turns?).
(BTW you can Aid your own ST or DX, but it really just gives you one usable turn of high ST or DX... but that's good for balance purposes as even that can be very useful in some cases.)
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Yeah, I just read that today...my bad!
Still, buffing your strength is useless unless you are already in HTH combat.
But I suppose 1 for 1 to +1 damage? Would that be reasonable?