The rules from Sorcery overrule the rules from Powers. Sorcery is it's own beast in this regards.
As so:
Quote:
Originally Posted by Thaumatology Sorcery pg 8, Simultaneous Spells, Under the Hood
Sorcery uses the standard rules for alternative abilities as defined in GURPS Power-Ups 8: Limitations – but with two changes as a special effect. As a drawback, the sorcerer must always take a full second to switch spells, even when switching between attack advantages (which would normally be a free action). However, this is balanced by allowing him to maintain multiple copies of the same spell; e.g., after paying for Complex Illusion once, he can use two “AA slots” to have two separate illusions going simultaneously.
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