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Old 11-23-2015, 08:00 AM   #38
VariousRen
 
Join Date: Apr 2015
Default Re: Being self aware of mental disadvantages

I would have to disagree with the statement that it's bad role playing to try and resist a mental disadvantage at every opportunity.

The drunk off his ass special forces member who's just trying to forget (never bothers to resist his alcoholism) and the recovering new father who's trying to put his past behind him (always rolls against alcoholism) are both completely valid characters. When you choose to resist is part of how you turn a stat block into a proper character.

In fact, the special forces member may have a self control of 15 (he can stop when he needs to and get down to business) while the new father has a self control of 6 (he gives in at every turn, but at least he tries), but the difference in when they try is a very important part of how you play them.

So in the example above, how far can the drunk father go to avoid triggering his disadvantage? Is the disadvantage a craving (I failed my roll, so I have to seek out a drink), or giving into an opportunity (There's already a drink here, so I make a roll)? At what point does avoiding the disadvantage trigger the disadvantage?

With delusions, I think it's perfectly reasonable to be self aware of the reaction penalty that is tied into the disadvantage. You may think all cats are alien overlords, but the last time you told the neighbors this they called the cops every night for a month. Probably better to keep the information to yourself and keep wearing your tinfoil hat, without having to explain everything to the police... again.
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