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Old 01-10-2015, 09:54 PM   #23
PTTG
 
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Join Date: Feb 2011
Default Re: GURPS Overhaul - Initiative, Revised

Quote:
Originally Posted by LemmingLord View Post
I just thought of a initiative system: every time a player plays a disadvantage or quirk in an entertaining and disadvantageous way, give them an attaboy token. Play proceeds from the player with the most tokens to the player with the least. Npcs go in the average of all assembled tokens (tokens / nbr players).

I'm thinking they'd all reset after each session.
Problem: If one munchkin wants to keep the NPCs slow, he'd just accrue no tokens, keeping the average lower than everyone else.
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