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Old 12-10-2018, 03:29 AM   #13
Bicorn
 
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Join Date: Aug 2015
Default Re: New perks part 2 - combat perks

Quote:
Originally Posted by malloyd View Post
Last Legs (Physical)
This is a fairly generous return rate, 1d turns for 1 FT. You are going to fall unconscious in a couple seconds *anyway*, so it's not like there's any point in saving FT for later uses.
Note that this one (and Pull Together) specifically cause long-term fatigue, the more long-lasting type introduced in GURPS After the End. I like the lfp mechanic, so I'm trying to write up stuff that gives it more use.

Quote:
Originally Posted by malloyd View Post
Turtle Up (Physical)
I guess. Though since you'd lose the Retreat bonus, would anybody want this?
Well, there are situations where you can't retreat.
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