Re: 4e Cybernetic/Implant Question
I second Kelly's way of annotating it on the character sheet.
For the issue of paying for it, I typically say that for cybernetics bought at character generation to pay only points. Those gained in-play I charge money for; if bought in a period of gaming without significant downtime, I let them pay half up-front in $ and hit them with a few temporary disadvantages (such as Chronic Pain and/or Dependency) during the recuperation period in the meantime. They don't have to pay off these temp disads, but they do have to RP them.
This help?
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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