Re: GURPS: Adapting the Duel of Wits
I think of key importance is to help the player guide what they are doing to what they want to be doing
I want X, and I will use Y, and thus I do Z
Not I do Z, to achieve X, using Y
The skill Y is on the character sheet and is the first thing needing to be figured out, since depending whether or not Y supports Z may need to choose a new Z or even a new X to match with your chosen Y when possible
Otherwise we may end up with social skill equivalent of 'I move into close combat and stab him with my crossbow'
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