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Old 03-01-2015, 11:12 AM   #24
Kalzazz
 
Join Date: Feb 2009
Default Re: GURPS: Adapting the Duel of Wits

I think of key importance is to help the player guide what they are doing to what they want to be doing

I want X, and I will use Y, and thus I do Z

Not I do Z, to achieve X, using Y

The skill Y is on the character sheet and is the first thing needing to be figured out, since depending whether or not Y supports Z may need to choose a new Z or even a new X to match with your chosen Y when possible

Otherwise we may end up with social skill equivalent of 'I move into close combat and stab him with my crossbow'
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