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Old 02-09-2016, 05:23 PM   #12
Anaraxes
 
Join Date: Sep 2007
Default Re: Strength Cost in High and Ultra Tech Campaigns

Quote:
Originally Posted by Fred Brackin View Post
How much are Warp and Telecommunication worth when everyone has a transporter on their ship and surface to orbit communicator in the pockets?
Telecom turns into an Equipment Perk for your built-in com badge.

There's still a little bit of value in a self-contained transport, though. Consider all the times the ship can't transport you because the shields are up. (The other usual reason, the barbarians that hit you over the head and take your communicator away, doesn't apply once you drop a point on your Perk.) Transporter chambers are too big and complicated to turn into a Perk.

Your integral Warp is might still be stuck with the interfering environmental conditions, though, unless you do want to pay more points for it to have it work more reliably than Federation tech when it comes to mysterious minerals and arcane atmospheres. Q doesn't have those sorts of problems, for instance. Q-portation could be worth something.
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